Wanted to create a tool to create faster lighting based on a models reflection vector. Similar to tools found in HDRI light studio, I made this within UE5 scriptable tools mode. Using this does greatly speed up how fast I can light props and models.
Clicking on the mesh creates a custom blueprint actor that places a light at the reflection vector from the click. Users can drag click to move the light where they need. If using another viewport, the non game view will visualize the light to show texture direction, placement, and size. The tool's details panel has lots of options to affect the light using the reflection point as a base. When the tool is completed they are all turned into standard UE5 Rect lights. I do include custom asset user data on the rect lights with information in case I want to use the light with the tool again.