Vincent Bey
Vincent Bey
Senior Unreal 3d Generalist
Detroit, United States

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Skills

3D ModelingEnvironment ModelingGame DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Experience

  • Unreal 3D Generalist at General Motors
    Warren, United States of America
    April 2021 - Present

    3D Model setup, Texturing, and shader creation of vehicles for UE4

    Creating scenes and renders in UE4

    Nuke Compositing

    Ensuring UE4 project is optimized for mobile hardware

    Creation of Blueprint tools for use in UE4

  • Realtime CGI Artist (UE) at Hogarth Worldwide
    Detroit, United States of America
    July 2019 - April 2021

    Creation of levels, models, textures, materials, lighting, scene setup, ray tracing setup, sequencer videos, VFX, and blueprint scripts within UE4.

    Creation of low poly models for mobile app and AR use.

  • Realtime 3D Artist at 3D Excite
    Royal Oak
    October 2018 - January 2019

    Worked with team to create vehicle configurator within UE4 for key automotive client

    Create textures, materials, and shaders for optimal use within unreal

    Responsible for visuals, lighting, post processing, and in engine performance

    Creation of WebGL shaders and scene for 3D Web/Mobile Vehicle Configurator

  • 3d artist at Think Chromatic
    Grand Rapids
    April 2018 - Present

    Working on many various projects. Usually product renders. Working in a high to low poly workflow and utilizing scan data. As well as working directly in UE4.

  • 3D Artist/Game Developer at Rockpile Games
    September 2017 - Present

    Worked with another 3d artist to create a multiplayer vehicle combat game

    Established pipeline and tools used to develop game assets, levels, and mechanics

    Created game concepts, design doc, gameplay, Blueprints, and handled everything within UE4

    Created many game ready models and textures for vehicles and environment

  • 3D artist/UE4 Developer at Grand Rapids Public Museum
    February 2017 - May 2017

    Worked with other 3d artists to create a VR kayak experience around the river of the Grand Rapids public museum.

    Managed tasks with team, managed everything within Unreal, Created animated materials, Created multiple 3d models, blueprints within unreal, and optimizing assets for VR use.

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