3D Model setup, Texturing, and shader creation of vehicles for UE4
Creating scenes and renders in UE4
Nuke Compositing
Ensuring UE4 project is optimized for mobile hardware
Creation of Blueprint tools for use in UE4
Creation of levels, models, textures, materials, lighting, scene setup, ray tracing setup, sequencer videos, VFX, and blueprint scripts within UE4.
Creation of low poly models for mobile app and AR use.
Worked with team to create vehicle configurator within UE4 for key automotive client
Create textures, materials, and shaders for optimal use within unreal
Responsible for visuals, lighting, post processing, and in engine performance
Creation of WebGL shaders and scene for 3D Web/Mobile Vehicle Configurator
Working on many various projects. Usually product renders. Working in a high to low poly workflow and utilizing scan data. As well as working directly in UE4.
Worked with another 3d artist to create a multiplayer vehicle combat game
Established pipeline and tools used to develop game assets, levels, and mechanics
Created game concepts, design doc, gameplay, Blueprints, and handled everything within UE4
Created many game ready models and textures for vehicles and environment
Worked with other 3d artists to create a VR kayak experience around the river of the Grand Rapids public museum.
Managed tasks with team, managed everything within Unreal, Created animated materials, Created multiple 3d models, blueprints within unreal, and optimizing assets for VR use.